2009년 5월 4일 월요일

Rom File Codes(Tag)

Standard Codes
Code Mean Etc
[!] Verified Good Dump
[a] Alternate Alternate version of a rom, to fix bugs or to eliminate compatibility with Game Genie or Action Replay codes.
[b] Bad Dump These usually happen with a bad electrical connection or an incompatibility between the game and the copier. More rarely, an FTP upload may have been corrupted.
[c] Cracked Cracked, that is, fixed to run better on a copier or emulator
[f] Other Fix
[h] Hack Hack, such as a release group's intro, cheating, compatibility with multiple regions, graphic changes, or even a total conversion of the game engine.
[o] Overdump Overdump that contains repeated data that should be discarded.
[p] Pirate
[t] Trained
[T] Translation [T-] Old translation
[T+] New translation
(Unl) Unlicensed
[x] Bad Checksum
ZZZ_ Unclassified
(M#) Multilanguage # of Languages
(###) Checksum value Usually CRC32
(???k) ROM Size
(PD) Publick Domain Internet release authorized for free redistribution.

Platform-specific codes
Game Machine Code Mean Etc
Colecovision (Adam) ADAM version
Game Boy [S] Super GameBoy enhanced or exclusive
[C] Color GameBoy enhanced
[BF] Bung fix rom has been modified to run on Bung's 1.0 flash carts
Game Boy Advance [hI??] Intro hacks
Mega Drive/Genesis [c] Cart's checksum is known to be faulty
[x] Bad Checksum
[R-] Countries
Neo-Geo Pocket Color [M] Mono only
Nintendo Entertainment System/Famicom (PRG #) Version Same as [a] but more likely to use the publisher's official version numbering
(PC10) PlayChoice 10 PlayChoice 10 was an arcade unit which played exact copies of NES games in an arcade cabinet. The machines had a choice of 10 games to choose from and ran for about 3 minutes on 25 cents.
(VS) VS Unisystem VS Unisystem, an NES-based arcade game platform. To prevent piracy, each game used a different permutation of the NES palette, unscrambled by the video chip at run time.
[hFFE] Patched for use with Front Far East copiers
[hM##] Mapper hack These games have been patched to run on NES boards of type #, following the iNES numbering standard.
Super Nintendo Entertainment System/Super Famicom (BS) Broadcast Satellaview Broadcast Satellaview was a satellite receiver for the Super Famicom in Japan. Roms were transmitted along with a TV show which was connected to the game in some way. These games were only playable during the show, and thus stop after an hour, and many were timed so that only certain time periods were playable.
(ST) Sufami Turbo The Sufami Turbo device allowed two Game Boy sized carts to be plugged into the SNES. Certain carts combined into new games much like the Sonic & Knuckles lock-on technology by Sega.
(NP) Nintendo Power Nintendo Power magazine has been known to release games only available to its subscribers. Most of these roms are Japanese, as this practice occured mainly in Japan.
(NSS) Nintendo Super System These were arcade versions of games.

Standard Country Codes
Code Region
(A) Australia
(C) China
(E) Europe
(F) France
(FC) French Canadian
(FN) Finland
(G) Germany
(GR) Greece
(HK) Hong Kong
(I) Italy
(J) Japan
(K) Korea
(NL) Netherlands
(S) Spain
(SW) Sweden
(U) USA and English Canadian
(UK) United Kingdom
(W) World
(Unk) Unknown country
(PAL) Europe and other regions using PAL TV system.

Mega Drive/Genesis Country Codes
Code Region
(1) Japan and Korea
(4) USA and Brazil NTSC
(5) NTSC Only
(8) PAL Only
(B) non-USA
(W) World


롬 뒤에 붙는 태그 설명입니다.
오래전에 네이버에서 아무리 찾아도 없어서 외국 포럼에 직접 질문을 하니 리플이 달린 것을 보기 쉽게 표로 정리 해놨습니다.
국내에서는 롬을 플레이 하려고 수집하는 유저가 대부분이라 아무래도 정보가 부족한 듯 합니다. 영어 약자라서 그런지 개인적으로는 한글로 보는 것 보다 영어가 더 편하더군요.
태그를 쓰면 롬 파일 이름을 최소화하면서 많은 정보를 담을 수 있습니다.

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